(pronounced hours) is a downtime/upkeep system- rewarding
players Reroll Tokens based on the quality of their
time spent between adventures. The system contains
4 separate phases: Recovery, Rest, Repair, and Replenish.
of being a successful adventurer is having the money
for the fancy meals and the luxury accommodations.
And if you’re going to treat yourself to the
best shouldn’t you benefit from it in return?
Otherwise where’s the incentive to spend the
system is quick and easy, using a series of modified
skill challenges and a 'pay one price' mechanic, to
speed the group through the process, yet its deep
enough to allow plenty of roleplaying opportunities
to be built around it.
end of the document contains a section of new magic
items that can be used with the system.